
So production will eventually come to a stagnation or halt. Sector planner or something it was called) There are not enough SPP, crystal fabs, lower and mid tier factories to supply the higher tiers like the weapon fabs.
#X3 TERRAN CONFLICT HANDELSSOFTWARE MK3 MANUAL#
It costs 520k though, so there is a good few hours of manual trading before you :) Share Improve this answer Follow edited at 21:42 Mr.
#X3 TERRAN CONFLICT HANDELSSOFTWARE MK3 SOFTWARE#
(for older game versions there were programs to calculate the universe statistics of production. Finally, to automize your Mercury, you need to first get the pilot to level 8, and buy a trading software MK3 in Home of Light's Terracorp HQ. The trick in the game is to notice that the economy is failing. With a fast cargo ship and trade/cargo scanner you can make a lot of money outrunning and beating the ships of factories low on stocks. Dec 10, 01:20 Trade Command Software MK3 Postby XB-7» Sun, 26. Moderator:Moderators for English X Forum 12 posts of 1 XB-7 Posts:12 Joined:Fri, 24. If it is there it will be used, if not, production can still continue. Trade Command Software MK3 General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude. Some items are optional to have in stock in the factory iirc. factory) So if it is out of stuff find that first and supply it from somewhere. (equipment docks do not produce on their own. Products are built in a certain time interval providing there are enough ingredients in the factory. Originally posted by EmperorPrince:No I could buy the weapons they just wern't in stock and I was wondering if something dictated it. If you can acquire an Argon Discoverer Hauler with maxed out cargo capacity, then equip it with a Jump Drive & Cargobay LifeSupport System, Taxi missions that don't require a TP are generally very doable (once you have a TP, they're even more doable if you add a Transporter Device to one of the ships, as you only have to pick up the passenger in the TP, once they're onboard you can transfer them to a faster ship & send them on their way).Īfter that you want to acquire a TM (preferably a Chokara, Zephyrus, or Boa) so you can do "Return Abandoned Ship" missions (keeping your JD-equipped Disco on the TM means you have a spare JD so that any ship you need to return that can't dock with the TM can be temporarily equipped with a JD, then sent ahead, so that you can follow after & recover the JD helps), & these can get scary profitable when your Race Rep is near maximum but your Trade Rank isn't (use BigShip targets to train marines in Boarding, then sell them for 10s of Millions of Credits rather than the 100 or 200 thousand mission reward, also an easy way to acquire your first M7M ). IMAO the easiest early way to make money is taxi missions, preferably Military(/Commerce Icon) over single passenger(/Think icon), as the latter have a fair chance of requiring a Passenger Transport & are generally on a much tighter deadline.
